#pragma once
#include "SceneMeshContext.hxx"
#include "InternalSceneFbx.hxx"

struct Eifersucht::MeshContext::_Internal_impl
{
	_Internal_impl( _In_ Eifersucht::MeshContextPtr _pRef );
	~_Internal_impl();

	void _Cpy_all();

	Eifersucht::MeshContextPtr _m_pRef;
	Fbx::MeshPtr _m_pAttr;

private:

	bool _Triangulate_mesh();
	void _Cpy_name();
	void _Cpy_geom();
	void _Cpy_link();

};